Particle Collision & Resolution System (Sweep‑and‑Prune Physics Engine)
A real‑time 2D particle physics simulation implemented in modern C++ and OpenGL/GLUT. The system demonstrates efficient collision detection, robust collision response, and visually rich particle behaviour using a modular physics engine architecture.
Features
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1000+ real‑time simulated particles (YES, I managed to scale it to 1500+ particles😁)
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Sweep‑and‑Prune (SAP) broad‑phase collision detection
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Circle–circle narrow‑phase collision detection
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Iterative contact solver with penetration correction
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Support for drag forces and damping
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Stable multi‑contact resolution
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OpenGL/GLUT‑based rendering
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Randomised particle:
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Colors
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Velocities
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Shapes (triangle, square, pentagon, sphere)
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Technologies
- Language: C/C++
- Graphics: OpenGL
Getting started
Note: Adjust paths and compiler options as needed for your environment.
- Clone the repository:
git clone https://github.com/kejiahp/collision-detection-algo.git cd collision-detection-algo
